Civilization VI · Civilization Guide Cree
The Cree build one of the most reliable long-game economies in Civilization VI, using Traders themselves as a tool for claiming territory, not just moving goods.
Default LeaderPoundmaker
FocusTrade · Economy
Unique UnitOkihtcitaw
Unique InfrastructureMekewap
Unique Ability
"Nîhithaw" grants +1 Trade Route capacity and a free Trader as soon as Pottery is researched. Unclaimed tiles within 3 tiles of a Cree city come under Cree control the first time a Trader moves into them — an unusual, genuinely useful form of border expansion. Poundmaker's own ability, "Favorable Terms," gives all Alliance types Shared Visibility, and grants Food or Gold bonuses per Camp or Pasture at the destination of Cree trade routes.
Unique Unit: Okihtcitaw
An Ancient era unit replacing the Scout, a strong reconnaissance unit that starts with one free promotion.
Unique Infrastructure: Mekewap
A unique improvement (not a district) that must be built adjacent to a Bonus or Luxury resource, granting Production, Housing, Gold, and Food that scale up as you advance through the tech and civic trees.