Unique Ability
Knarr: units can enter Ocean tiles as soon as Shipbuilding is researched, instead of waiting for Cartography, and pay no extra Movement cost to embark or disembark. Naval melee units can heal in neutral territory.
Norway is built for an aggressive, mobile early game — a naval raiding identity that hits hard and fast before falling off in the eras that follow.
Knarr: units can enter Ocean tiles as soon as Shipbuilding is researched, instead of waiting for Cartography, and pay no extra Movement cost to embark or disembark. Naval melee units can heal in neutral territory.
A strong melee unit that can embark and disembark without losing movement, ideal for coastal raiding.
Norway has no unique building or district — its strength comes entirely from its civilization ability and Berserker.
See the full civilization database, or find a nation that matches how you like to play.
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