Civilization VI · Setup Options
Maps & Game Modes, Explained
Before you hit start, Civ 6 gives you a real say in what kind of game you're about to play — from the shape of the world itself to optional rule changes that can dramatically shift the pace.
Game Modes
Game modes are optional rule changes you toggle on during Advanced Setup — some require a specific expansion or DLC pack to unlock, noted below.
Apocalypse Requires: Gathering Storm A more aggressive, war-focused ruleset with faster unit upgrades, cheaper city razing, and harsher consequences for climate change — built around a shorter, more destructive game.
Secret Societies Requires: Rise and Fall or Gathering Storm Adds hidden factions you can secretly join for unique bonuses and units, each with its own agenda and rewards for staying loyal to it.
Monopolies and Corporations Requires: New Frontier Pass Lets you corner the market on a resource for empire-wide bonuses once you control enough of the world's supply, and later found full Corporations with their own franchise buildings.
Heroes and Legends Requires: Base game (post-patch) Adds legendary (non-historical) hero units you can recruit and level up over time, each with unique abilities outside the normal tech/civic-gated unit progression.
Barbarian Clans Requires: Base game (post-patch) Reworks Barbarians into a more structured faction you can bribe, ally with, or destroy for rewards, rather than a purely hostile nuisance.
Dramatic Ages Requires: Rise and Fall or Gathering Storm Makes Golden and Dark Ages more extreme in both directions — bigger rewards for a Golden Age, steeper penalties for a Dark Age.
Tech and Civic Shuffle Requires: Base game (post-patch) Randomizes the order of the technology and civic trees each game, so the optimal research path is different every time instead of memorized.
Zombie Defense Requires: New Frontier Pass A survival-horror-themed mode where a zombie outbreak spreads across the map and every civilization has to defend against it — a genuinely different pace from a standard game.