Civilization VII · Beginner's Guide

Starting Your First Civilization VII Campaign

Civ VII changes enough from earlier games — leaders and civilizations chosen separately, three distinct Ages, a completely reworked diplomacy system — that even veteran Civ players benefit from a deliberate first game. Here's a sensible path through it.

The short version
  • Keep Tutorials on for your first game — they're enabled by default and genuinely useful.
  • For your first campaign, pick Hatshepsut as your leader and Egypt as your civilization in the Antiquity Age — their bonuses reinforce each other directly.
  • Settle and build along Navigable Rivers specifically — not just any river tile.

Before You Start

Civ VII's in-game tutorial is more built-out than previous entries, with Advisor recommendations that appear automatically as you play. Tutorial messages are on by default the first time you launch the game — there's no reason to turn them off for a first campaign, even if you're an experienced Civ player, since several of the game's systems (Ages, the Attribute system, the reworked diplomacy model) are genuinely new to this entry.

Your First Leader and Civilization

Civ VII is the first game in the series where you choose your leader and your civilization independently — you're free to mix and match however you like, and the game will show a small portrait icon on civs that have a historical or geographical tie to your chosen leader, purely as a suggestion.

For a first campaign, the game's own recommendation is Hatshepsut as leader. Her Unique Ability, "God's Wife of Amun," increases Production toward Buildings and Wonders in cities adjacent to a Navigable River. Pair her with Egypt as your Antiquity Age civilization — Egypt's own Unique Ability, "Gifts of Osiris," also increases Production on Navigable Rivers, so the two bonuses reinforce each other instead of pulling your early strategy in two directions. That gives you a single, clear goal from turn one: settle and build along Navigable River tiles (these are visually distinct from ordinary river tiles — look for a land tile with a river actually running through it, not just adjacent to one).

Your First Government and Policy

After choosing your starting Civic, you'll pick your first Government, which enacts Social Policies for bonuses. For a first game, Oligarchy is the recommended starting Government — it temporarily boosts Food and Production toward Buildings whenever you activate a Celebration. Pair it with Tool Making as your first Social Policy: it increases Production and Science specifically on the Palace, helping you train units and research technologies faster in the opening turns.

Understanding the Ages System

Your first campaign will move through the Antiquity, Exploration, and Modern Ages, each ending in a themed Crisis and an Age Transition where you choose how to continue. Don't worry about mastering every detail of this system before you start — it plays out at a natural pace as you go. For the full breakdown, including what changed with the 2026 Test of Time update (you're no longer forced to switch civilizations at every transition if you don't want to), see our Ages & Crisis guide.

Early Turns Checklist

  • Settle your capital on or adjacent to a Navigable River if your start allows it — this pays off immediately with Hatshepsut and Egypt.
  • Don't over-plan the rest of your campaign — Legacy Paths, Crisis events, and Age Transitions all introduce meaningful decisions later; there's no need to solve them on turn one.
  • Use Advisor recommendations (Science, Culture, Military, Economy) as a rough guide for what to prioritize if you're not sure what to build or research next.
  • Don't worry about memorizing every Unique Unit and Building right away — you'll naturally encounter most of them as your first campaign progresses.

Ready to go deeper?

See how leader choice affects a full campaign, or browse the civilization database.

Leader Tier List