Civilization VI · Victory Guide

Every Way to Win Civilization VI

Civilization VI has six paths to victory. You don't have to pick one on turn one, but knowing what each actually requires helps you recognize — and lean into — the win that's already forming in your game.

The Six Victory Types

Click through to a full guide for the five you can actively plan around. Score Victory is the fallback if the game's turn limit runs out before anyone else wins.

Tech Race

Science Victory

Race through the space program: launch a satellite, land on the Moon, establish a Martian colony, and finally launch an exoplanet expedition before anyone else.

Full Science Victory Guide →
Tourism

Culture Victory

Attract more foreign tourists to your empire than any other civilization has domestic tourists — built on Wonders, Great Works, National Parks, and late-game Rock Bands.

Full Culture Victory Guide →
Conquest

Domination Victory

Capture the original capital of every other civilization still in the game. The most direct win condition, and often the fastest if you commit early.

Full Domination Victory Guide →
Faith

Religious Victory

Convert the majority of every civilization's population to your religion, through missionaries, apostles, and religious pressure from nearby holy cities.

Full Religious Victory Guide →
Politics

Diplomatic Victory

Accumulate enough Diplomatic Victory Points through the World Congress before any rival does — a win built on favor, alliances, and Diplomatic Projects.

Full Diplomatic Victory Guide →
Fallback

Score Victory

If the game reaches its final turn with no other victory achieved, whoever has the highest overall score — population, tech, Wonders, and era score — wins instead.

No dedicated strategy — it's the default outcome, not a plan

How to Choose a Victory Path

A quick way to match a victory type to how you already like to play, and to the civilization you picked.

New to Civ VI?

Domination is usually the most intuitive first win — the objective (capture capitals) never gets ambiguous the way tourism or diplomatic points can.

Playing a science civ?

Korea, Babylon, and China are built for this path. See our Best Civs by Playstyle guide for the full science-focused list.

Playing tall (few cities)?

Culture and Science victories both reward a small number of highly developed cities more than Domination does.

Playing wide (many cities)?

Domination and Religious Victory both scale well with a larger empire and more production capacity.

Not sure yet?

That's fine — check your Victory Progress screen every 20–30 turns. It usually becomes obvious which path you're already ahead on.

New to Civilization VI?

Start with the fundamentals before diving into a specific victory path.

Read the Beginner's Guide